Mine your way through the Overworld, dive into glittering
Caves, and brave the Nether. Stomp mobs, crack chests for emeralds,
eat apples to power up and grab a bow to fire arrows. Pick your hero:
This whole game was built through conversation with Claude Opus 4.8 using
Claude Code, inside the LevelCode editor β starting from a 2012 Super Mario HTML5 engine.
π¨ Every sprite is generated by code β a hand-written pure-Python PNG encoder. No image files, no art tools.
π All sound is synthesized live in WebAudio. No audio assets.
πΊοΈ Levels are procedurally generated from tile arrays.
βοΈ 5 biomes, crafting, tameable pets, an Ender Dragon boss, day/night & block-building β each added by just asking.